Ninja Time Elemental Powers
Ninja Time features 6 distinct elements - 5 basic elements and the rare Genkai element, which is the most powerful and scarce among all ninja abilities!
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Fire
Common 95%
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Wind
Common 95%
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Lightning
Common 95%
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Earth
Common 95%
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Water
Common 95%
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Ice
Legendary 5%
Fire Element Techniques
Fire is one of the five basic elements, specializing in ranged combat and devastating damage output
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8 seconds
15
Ninjutsu: 1
7 per shuriken
- +1 per mastery level (Ninjutsu/Fire)
- +1 seconds of fire damage per hit
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10 seconds
25
Ninjutsu: 2
12
- +3 per mastery level (Ninjutsu/Fire)
- +1 second of fire damage per hit
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18 seconds
35
Ninjutsu: 4
7 per fireball
- +3 per mastery level (Ninjutsu/Fire)
- +2 seconds of fire damage per hit
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12 seconds
45
Ninjutsu: 6
20
- +4 per mastery level (Ninjutsu/Fire)
- +3 seconds of fire damage
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15 seconds
0
Ninjutsu: 8
12 per hit
- +5 per second
- +1 per mastery level (Ninjutsu/Fire)
- +1 second of fire damage per hit
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20 seconds
30
Ninjutsu: 12
30 per hit
- +3 per mastery level (Ninjutsu/Fire)
- +1 second of fire damage per hit
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25 seconds
75
Ninjutsu: 16
65
- +8 per mastery level (Ninjutsu/Fire)
- +2 seconds of fire damage
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40 seconds
175
Ninjutsu: 20
120
- +20 per mastery level (Ninjutsu/Fire)
- +5 seconds of fire damage
Combat Strategy
Strengths
- Excellent sustained damage output
- Strong zoning capabilities
- Good at maintaining distance
- Burning effect provides consistent damage over time
Weaknesses
- Limited mobility options
- Most skills have casting animations
- Vulnerable at close range
Combat Tips
- Maintain medium range from enemies for optimal damage
- Use Fire Wall to create space and control areas
- Combine Fire Shuriken with other skills to stack burning effect
- Fire Dragon is excellent for team fights
- Save Fire BigBall for key objectives or group battles
Recommended Combos
- Fire Wall → Fire Shuriken (trap combo)
- Fire Flower → Fire Ball (burst damage)
- Fire Circle → Fire Dragon (area control)
Wind Element Techniques
Wind is one of the five basic elements, excelling in crowd control and evasive maneuvers
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7 seconds
15
Ninjutsu: 1
19
- +2,5 per mastery level (Ninjutsu/Wind)
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15 seconds
35
Ninjutsu: 2
0
- (dash)
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10 seconds
40
Ninjutsu: 4
17
- +4 per mastery level (Ninjutsu/Wind)
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15 seconds
50
Ninjutsu: 6
18
- +8 per mastery level (Ninjutsu/Wind)
- + defense break
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12 seconds
65
Ninjutsu: 8
35
- +6 per mastery level (Ninjutsu/Wind)
- + defense break
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20 seconds
80
Ninjutsu: 12
5 per hit
- +0,75 per mastery level (Ninjutsu/Wind)
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18 seconds
85
Ninjutsu: 16
70
- +10 per mastery level (Ninjutsu/Wind)
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40 seconds
100
Ninjutsu: 20
25 per hit
- +2 per mastery level (Ninjutsu/Wind)
- + defense break
Combat Strategy
Strengths
- Superior mobility
- Good escape mechanisms
- Excellent crowd control
- Fast skill animations
Weaknesses
- Lower raw damage output
- Requires precise positioning
- Skills can be predictable
Combat Tips
- Use mobility skills to reposition frequently
- Combine CC effects with team damage
- Save dash ability for escape or chase
- Control space with Wind Tornado
- Use terrain to maximize Wind skills effectiveness
Recommended Combos
- Wind Dash → Wind Blade (surprise attack)
- Wind Tornado → Ultimate (area denial)
- Wind Push → Team follow-up
Lightning Element Techniques
Lightning is one of the five basic elements, mastering both crowd control and high burst damage
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8 seconds
15
Ninjutsu: 1
4 per hit
- +0,7 per mastery level (Ninjutsu/Lightning)
- +2 second of electrify
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17 seconds
25
Ninjutsu: 2
3 per hit
- +5 per second
- +0,6 per mastery level (Ninjutsu/Lightning)
- + stun enemys
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12 seconds
45
Ninjutsu: 4
25
- +4 per mastery level (Ninjutsu/Lightning)
- + defense break
- +4 seconds of electrify
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20 seconds
0
Ninjutsu: 6
2 per hit
- +5 per second
- +1,4 per mastery level (Ninjutsu/Lightning)
- stun enemys
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5 seconds
0
Ninjutsu: 8
0
- +5 per second
- (+1,5x move speed)
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18 seconds
75
Ninjutsu: 12
40
- +12 per mastery level (Ninjutsu/Lightning)
- +6 seconds of electrify
- + defense break
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20 seconds
85
Ninjutsu: 16
55
- +9 per mastery level (Ninjutsu/Lightning)
- +4 seconds of electrify
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60 seconds
200
Ninjutsu: 20
290
- +28 per mastery level (Ninjutsu/Lightning)
- +6 seconds of electrify
- + defense break
Combat Strategy
Strengths
- High burst damage
- Strong crowd control with stuns
- Good mix of range and close combat
- Excellent chase potential
Weaknesses
- High chakra costs
- Requires careful timing
- Vulnerable during skill animations
Combat Tips
- Use stun effects to set up powerful combinations
- Manage chakra carefully for sustained fights
- Lightning speed boost can be used both offensively and defensively
- Chain CC effects for maximum team advantage
- Save ultimate for key fights or when enemies are grouped
Recommended Combos
- Lightning Stun → Lightning Strike (basic combo)
- Speed Boost → Ultimate (surprise engage)
- Thunder Field → Team ultimate abilities
Earth Element Techniques
Earth is one of the five basic elements, featuring superior crowd control and defensive capabilities
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9 seconds
20
Ninjutsu: 1
3 per hit
- +0,5 per mastery level (Ninjutsu/Earth)
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11 seconds
25
Ninjutsu: 2
0
- +5 per second
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13 seconds
45
Ninjutsu: 4
15
- +12 per mastery level (Ninjutsu/Earth)
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15 seconds
55
Ninjutsu: 6
0
- +5 per second
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18 seconds
50
Ninjutsu: 8
0
- (slow: 50%)
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15 seconds
45
Ninjutsu: 12
32
- +3,5 per mastery level (Ninjutsu/Earth)
- + defense break
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20 seconds
80
Ninjutsu: 16
0
- +5 per second
- (drains 50 chakra per second from the enemy)
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40 seconds
150
Ninjutsu: 20
1 per hit
- +1 per mastery level (Ninjutsu/Earth)
Combat Strategy
Strengths
- Strong defensive capabilities
- Excellent area control
- Good sustain in fights
- Reliable crowd control
Weaknesses
- Limited range options
- Slower skill animations
- Requires good positioning
Combat Tips
- Use walls and barriers to split enemy team
- Control choke points with area denial skills
- Combine CC with team damage dealers
- Focus on protecting allies and controlling space
- Use chakra drain strategically against high-chakra users
Recommended Combos
- Earth Wall → Earth Spikes (trap combo)
- Ground Prison → Team follow-up
- Earth Shield → Counter-attack
Water Element Techniques
Water is one of the five basic elements, specializing in crowd control and mobility tactics
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8 seconds
20
Ninjutsu: 1
17
- +3 per mastery level (Ninjutsu/Water)
- +2 seconds of 25% slow
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12 seconds
25
Ninjutsu: 2
24
- +4 per mastery level (Ninjutsu/Water)
- (blocks projectiles and pushes enemies)
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13 seconds
35
Ninjutsu: 4
22
- +5 per mastery level (Ninjutsu/Water)
- +2 seconds of 25% slow
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16 seconds
50
Ninjutsu: 6
5 per hit
- +1,5 per mastery level (Ninjutsu/Water)
- + defense break
- + stun enemys
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20 seconds
65
Ninjutsu: 8
5 per hit
- +1,5 per mastery level (Ninjutsu/Water)
- + defense break
- + stun enemys
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25 seconds
85
Ninjutsu: 12
65
- +8 per mastery level (Ninjutsu/Water)
- +2 seconds of 25% slow
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30 seconds
95
Ninjutsu: 16
40 per water pillar
- +14 per mastery level (Ninjutsu/Water)
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40 seconds
150
Ninjutsu: 20
100
- +16 per mastery level (Ninjutsu/Water)
- + defense break
Combat Strategy
Strengths
- Versatile skill set
- Good crowd control
- Strong defensive options
- Excellent team fight presence
Weaknesses
- Jack of all trades, master of none
- Moderate damage output
- Skill shots require practice
Combat Tips
- Use water walls to block enemy projectiles
- Combine slows with team engagement
- Control space with water pillars
- Save ultimate for team fights
- Use mobility skills to help team positioning
Recommended Combos
- Water Prison → Water Dragon
- Water Wall → Team engage
- Water Vortex → Ultimate combo
Ice Element Techniques
Ice is one of the five basic elements, combining powerful crowd control with robust defensive abilities
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6 seconds
15
Ninjutsu: 1
10 per needle
- +1 per mastery level (Ninjutsu/Ice)
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13 seconds
45
Ninjutsu: 3
20
- +6 per mastery level (Ninjutsu/Ice)
- +1 second of freeze
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18 seconds
35
Ninjutsu: 6
25
- +8 per mastery level (Ninjutsu/Ice)
- +3 seconds of freeze
- + defense break
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15 seconds
50
Ninjutsu: 10
30
- +10 per mastery level (Ninjutsu/Ice)
- +2 seconds of freeze
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25 seconds
75
Ninjutsu: 15
65
- +8 per mastery level (Ninjutsu/Ice)
- +2 seconds of freeze
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30 seconds
100
Ninjutsu: 20
3 per hit
- +0,8 per mastery level (Ninjutsu/Ice)
Combat Strategy
Strengths
- Powerful crowd control
- High burst damage potential
- Strong defensive capabilities
- Game-changing ultimate ability
Weaknesses
- High skill cap
- Long cooldowns
- Requires good resource management
Combat Tips
- Use freeze effects strategically in team fights
- Chain CC abilities for maximum control
- Position carefully due to limited mobility
- Save key abilities for important objectives
- Coordinate ice prison with team follow-up
Recommended Combos
- Ice Needles → Ice Prison (single target control)
- Ice Wall → Ice Storm (area control)
- Freeze → Team ultimate abilities
Ninja Time Elements Tier List
Ice and Fire stand out as the most powerful and adaptable elements currently available. Ice excels at controlling large groups of enemies, while Fire delivers devastating long-range damage.
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For newcomers to Ninja Time, we suggest starting with Earth or Lightning elements - they're straightforward to use and pack quite a punch!
How to Obtain Ninja Time Elements
A quick guide to getting Elements in Ninja Time
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Access Element Rolling
Navigate to the game's home screen, select 'Customize', and proceed to the element rolling interface on the next screen.
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Element Slot Expansion
New players begin with 2 element slots. Additional slots can be purchased from the in-game store.
Rolling for Elements
Rolling for elements requires spins. New players start with 5 spins, and can earn more by defeating Bosses or participating in Arena Mode.
You can also obtain spins by using Ninja Time codes. Check out the current available codes here
Guide for Ninja Time
You can find most of the video guides on Ninja Time here for getting started with the game: Ninja Time Begining Guide
Beginner Guide for Ninja Time
This video we give the complete beginners guide to new roblox naruto game called ninja time on roblox.
Ninja Time Elements Tier List
The Time of Ninja elements tier list